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Liu Kang/Scorpion Breakdown and Optimal Combos

Scorpion is definitely is solid kameo pick for Liu Kang when it comes to giving him option that he would not usually have in terms of combos and gameplay. Move of Scorpion allow him to relieve the pressure if needed and make the damage hurt when it really counts. Terminology UK = Up Kameo DK = Down Kameo FK = Forward Kameo BK = Back Kameo OS = Option Select - A buffer where a normal button or string is inputed and then cancelled into a special move or kameo move and if the normal button or string successfully hits the opponent the special/kameo move is executed. However when a normal button or string is blocked the special/kameo move will do nothing. OKI = Okizemi - When a player is attacking an opponent as they are waking up of the ground. DOT = Damage Overtime - Unblockable damage from a move that is executed and persists for a varying amount of time. MK1 Liu Kang Breakdown with All Kameos Playlist - https://www.youtube.com/watch?v=1y9lHOsIb3s&list=PLXM-I66W2Ypr8945bGaAMpPEYVXVYmw1l Timestamps Breakdown 0:00 - Intro 0:30 - Fire Breath 2:32 - Fire Breath Wake Up Conversion 3:40 - Get Over Here (Spear) 6:14 - Hell Blades 8:05 - Damage Scaling and Combo Damage Explained Combos 11:44 - String Starter Mid Screen Combos 15:32 - Anti Air Mid Screen Combos 16:28 - String Starter Corner Combos 22:32 - Anti Air Corner Combos Disclaimer I DO NOT endorse the use or encourage the use of any cheats in any game. I believe that games should be played the way they were designed to be and never use any cheats myself in any of the games that I upload, this includes the exploitation of any glitches and bugs.

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год назад
12+
16 просмотров
год назад

Scorpion is definitely is solid kameo pick for Liu Kang when it comes to giving him option that he would not usually have in terms of combos and gameplay. Move of Scorpion allow him to relieve the pressure if needed and make the damage hurt when it really counts. Terminology UK = Up Kameo DK = Down Kameo FK = Forward Kameo BK = Back Kameo OS = Option Select - A buffer where a normal button or string is inputed and then cancelled into a special move or kameo move and if the normal button or string successfully hits the opponent the special/kameo move is executed. However when a normal button or string is blocked the special/kameo move will do nothing. OKI = Okizemi - When a player is attacking an opponent as they are waking up of the ground. DOT = Damage Overtime - Unblockable damage from a move that is executed and persists for a varying amount of time. MK1 Liu Kang Breakdown with All Kameos Playlist - https://www.youtube.com/watch?v=1y9lHOsIb3s&list=PLXM-I66W2Ypr8945bGaAMpPEYVXVYmw1l Timestamps Breakdown 0:00 - Intro 0:30 - Fire Breath 2:32 - Fire Breath Wake Up Conversion 3:40 - Get Over Here (Spear) 6:14 - Hell Blades 8:05 - Damage Scaling and Combo Damage Explained Combos 11:44 - String Starter Mid Screen Combos 15:32 - Anti Air Mid Screen Combos 16:28 - String Starter Corner Combos 22:32 - Anti Air Corner Combos Disclaimer I DO NOT endorse the use or encourage the use of any cheats in any game. I believe that games should be played the way they were designed to be and never use any cheats myself in any of the games that I upload, this includes the exploitation of any glitches and bugs.

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