Doom 2016 Vulkan vs OpenGL on SteamOS & Windows
No graphs this time, Doom doesn't have a built in benchmark and with its frantic gameplay is next to impossible to obtain 4 similar enough runs/sequences to collect meaningful data. Some details below. i7-4790K Nvidia GTX 780 16 GB RAM For a similar comparison using an AMD card see: https://www.youtube.com/watch?v=W9gsu_YWUzE Windows 10 Pro SteamOS Brewmaster Nvidia Windows driver 376.33 Nvidia Linux driver 375.26 Vulkan 1.0.24 OpenGL 4.5 The game is running at 1920x1080 resolution using the auto-detected settings: AA = TSAA (8TX) Motion Blur = High Chromatic Aberration = On FOV = 90 Resolution Scale = 100 Lights Quality = Medium Shadows Quality= Medium Player Self-Shadow = On Directional Occlusion Quality = Medium Decal Quality = Medium Decal Filtering = Aniso 4X Virtual Texturing Page Size = Ultra Reflections Quality = High Particles Quality = Medium Compute Shaders = On Motion Blur Quality = Ultra Depth of Field = On Depth of Field Anti-Aliasing = On HDR Bloom = On Lens Flare = On Lens Dirt = On The videos however were captured at 1366x768 because some RAM sticks on my recording machine broke and I have only 2 GB left (not enough for higher resolutions). So yeah, the video quality is not so great.
No graphs this time, Doom doesn't have a built in benchmark and with its frantic gameplay is next to impossible to obtain 4 similar enough runs/sequences to collect meaningful data. Some details below. i7-4790K Nvidia GTX 780 16 GB RAM For a similar comparison using an AMD card see: https://www.youtube.com/watch?v=W9gsu_YWUzE Windows 10 Pro SteamOS Brewmaster Nvidia Windows driver 376.33 Nvidia Linux driver 375.26 Vulkan 1.0.24 OpenGL 4.5 The game is running at 1920x1080 resolution using the auto-detected settings: AA = TSAA (8TX) Motion Blur = High Chromatic Aberration = On FOV = 90 Resolution Scale = 100 Lights Quality = Medium Shadows Quality= Medium Player Self-Shadow = On Directional Occlusion Quality = Medium Decal Quality = Medium Decal Filtering = Aniso 4X Virtual Texturing Page Size = Ultra Reflections Quality = High Particles Quality = Medium Compute Shaders = On Motion Blur Quality = Ultra Depth of Field = On Depth of Field Anti-Aliasing = On HDR Bloom = On Lens Flare = On Lens Dirt = On The videos however were captured at 1366x768 because some RAM sticks on my recording machine broke and I have only 2 GB left (not enough for higher resolutions). So yeah, the video quality is not so great.