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GPU Lecture 8: Rasterization (GPU Programming for Video Games, 2020-2023, Georgia Tech)

Support this channel via a special purpose donation to the Georgia Tech Foundation (GTF210000920), earmarked for my work: https://youtu.be/VBu-LST1p9c The first version of the set of slides used here was prepared many years ago by Prof. Hsien-Hsin Sean Lee. This is the eight lecture of the Summer 2020 offering of GPU Programming for Video Games at Georgia Tech. Tech ran all courses in a "distance learning" format this semester because of the Coronavirus. Since I was going to be recording these lectures anyway, I figured I'd stick them on youtube in case other folks find them useful. I also reused this lecture in later semesters. 0:00 -- Introduction 0:33 -- Per-vertex lighting 1:15 -- Per-pixel lighting 3:26 -- Z-buffers 5:38 -- Antialiasing

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год назад
12+
15 просмотров
год назад

Support this channel via a special purpose donation to the Georgia Tech Foundation (GTF210000920), earmarked for my work: https://youtu.be/VBu-LST1p9c The first version of the set of slides used here was prepared many years ago by Prof. Hsien-Hsin Sean Lee. This is the eight lecture of the Summer 2020 offering of GPU Programming for Video Games at Georgia Tech. Tech ran all courses in a "distance learning" format this semester because of the Coronavirus. Since I was going to be recording these lectures anyway, I figured I'd stick them on youtube in case other folks find them useful. I also reused this lecture in later semesters. 0:00 -- Introduction 0:33 -- Per-vertex lighting 1:15 -- Per-pixel lighting 3:26 -- Z-buffers 5:38 -- Antialiasing

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