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workshopping ideas for kiting the tank in map 2 of suicide blitz (check description for my thoughts

this sewers area comes after the boat event and window event in chapter 2. the reason why i'm workshopping ideas is because there is no way to loop around the tank, given the map drops you into a dead end. this is just one of few ways you might be able to kite the tank. 0:00 the first thing i'm thinking of is leading the tank to the back of the table and waiting for it to climb. 0:23 obviously didn't work because i was too late and the tank blocked the rest of the table. 0:40 same. 0:55 this time, i lure it to the front of the table. it works okay. you'd have to be pretty tight with WHEN the tank climbs too, so you don't delay once it completes its climbing animation. 1:10 i use the same method as in 0:23 and 0:40 but it works this time, maybe because i was faster. 1:24 failed attempt. 1:40 luring it to the front of the table has worked slightly better so far. 1:54 worked again. 2:11 worked again. one thing to note is your distance between the tank and you. you should be far enough not to get hit, but close enough that you run away in time before it finishes its climbing animation. swerving to the right side is important too. 2:28 this time, i try the back of the table for my initial position (not eventually luring to the back from the front). i suppose it consistently works, but i'd still feel safer starting from the front. finally, keep in mind the tank isn't on fire. its movement speed is reduced if it is.

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год назад
12+
14 просмотров
год назад

this sewers area comes after the boat event and window event in chapter 2. the reason why i'm workshopping ideas is because there is no way to loop around the tank, given the map drops you into a dead end. this is just one of few ways you might be able to kite the tank. 0:00 the first thing i'm thinking of is leading the tank to the back of the table and waiting for it to climb. 0:23 obviously didn't work because i was too late and the tank blocked the rest of the table. 0:40 same. 0:55 this time, i lure it to the front of the table. it works okay. you'd have to be pretty tight with WHEN the tank climbs too, so you don't delay once it completes its climbing animation. 1:10 i use the same method as in 0:23 and 0:40 but it works this time, maybe because i was faster. 1:24 failed attempt. 1:40 luring it to the front of the table has worked slightly better so far. 1:54 worked again. 2:11 worked again. one thing to note is your distance between the tank and you. you should be far enough not to get hit, but close enough that you run away in time before it finishes its climbing animation. swerving to the right side is important too. 2:28 this time, i try the back of the table for my initial position (not eventually luring to the back from the front). i suppose it consistently works, but i'd still feel safer starting from the front. finally, keep in mind the tank isn't on fire. its movement speed is reduced if it is.

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