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Half-Life: Motion Blur

Putting the hall-of-mirrors effect to good use. By making the walls of the room slightly transparent, the hall-of-mirrors effect ends up creating a motion blur. This approach requires entities outside of the worldspace which prevents Vis from running, so lighting is stuck to fullbright. Would have been handy for a dream sequence or recovering from a knockout.

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Год назад
12+
14 просмотров
Год назад

Putting the hall-of-mirrors effect to good use. By making the walls of the room slightly transparent, the hall-of-mirrors effect ends up creating a motion blur. This approach requires entities outside of the worldspace which prevents Vis from running, so lighting is stuck to fullbright. Would have been handy for a dream sequence or recovering from a knockout.

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