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Godot 4 Gamedata System : Data Structures - (Part 4 Final) - Making a RTS Series

LET'S MAKE A Database System to handle our Game Data for the RTS Project, this video series should provide you a good system to manage data information into compiled structures to Godot 4, from making the compiled manager to handling the csv parser, this will surely be useful for many different games, not just our RTS project, By the end of this video you now are able to parse csv information as a dictionary inside Godot with interpreted string data as variant types, allowing you to create any system you want using all the ecosystem, the ODS spreadsheets and the macros allows you to generate gamedata in a nice and fast way. 00:00 Intro 00:26 Enconding as Base64 01:51 The Data Compiler Module 16:06 Triple Quote Fix 17:07 CSV Parsing to Dictionary 33:48 Understanding the CSV Parse Function 37:06 Parse all .data files in Autoload 47:05 Recapping 48:00 Outro

Иконка канала JavaScript и Dart
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2 года назад
12+
16 просмотров
2 года назад

LET'S MAKE A Database System to handle our Game Data for the RTS Project, this video series should provide you a good system to manage data information into compiled structures to Godot 4, from making the compiled manager to handling the csv parser, this will surely be useful for many different games, not just our RTS project, By the end of this video you now are able to parse csv information as a dictionary inside Godot with interpreted string data as variant types, allowing you to create any system you want using all the ecosystem, the ODS spreadsheets and the macros allows you to generate gamedata in a nice and fast way. 00:00 Intro 00:26 Enconding as Base64 01:51 The Data Compiler Module 16:06 Triple Quote Fix 17:07 CSV Parsing to Dictionary 33:48 Understanding the CSV Parse Function 37:06 Parse all .data files in Autoload 47:05 Recapping 48:00 Outro

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