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Pushing Pixels with Lisp - Episode 46 - Barrel distortion & FXAA

I'll be honest I'm surprised we got this done as the first hour of this episode was basically me getting distracted (as is common at this point). But atfer that we beasted through the work and got some nice results. Links: The FXAA 3.11 Code: https://gist.github.com/kosua20/0c506b81b3812ac900048059d2383126 The FXAA2 Code: https://www.geeks3d.com/20110405/fxaa-fast-approximate-anti-aliasing-demo-glsl-opengl-test-radeon-geforce/ Chat Logs: https://irclog.tymoon.eu/ - fxaa licence https://i.stack.imgur.com/S1N89.jpg - shadertoy: barrel chroma: https://www.shadertoy.com/view/XssGz8 - shadertoy: barrel tutorial https://www.shadertoy.com/view/MlSXR3 - fxaa2: https://www.geeks3d.com/20110405/fxaa-fast-approximate-anti-aliasing-demo-glsl-opengl-test-radeon-geforce/3/ Notes: - My memory wasnt failing on the operators it was just the CL terminology throwing me off. - The distortion functions will be made paramterizable before going into nineveh. Thanks so much to the gang in chat for being awesome and keeping this all so fun. Next week I think we'll work through this tutorial https://learnopengl.com/Advanced-Lighting/HDR. Seeya then!

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I'll be honest I'm surprised we got this done as the first hour of this episode was basically me getting distracted (as is common at this point). But atfer that we beasted through the work and got some nice results. Links: The FXAA 3.11 Code: https://gist.github.com/kosua20/0c506b81b3812ac900048059d2383126 The FXAA2 Code: https://www.geeks3d.com/20110405/fxaa-fast-approximate-anti-aliasing-demo-glsl-opengl-test-radeon-geforce/ Chat Logs: https://irclog.tymoon.eu/ - fxaa licence https://i.stack.imgur.com/S1N89.jpg - shadertoy: barrel chroma: https://www.shadertoy.com/view/XssGz8 - shadertoy: barrel tutorial https://www.shadertoy.com/view/MlSXR3 - fxaa2: https://www.geeks3d.com/20110405/fxaa-fast-approximate-anti-aliasing-demo-glsl-opengl-test-radeon-geforce/3/ Notes: - My memory wasnt failing on the operators it was just the CL terminology throwing me off. - The distortion functions will be made paramterizable before going into nineveh. Thanks so much to the gang in chat for being awesome and keeping this all so fun. Next week I think we'll work through this tutorial https://learnopengl.com/Advanced-Lighting/HDR. Seeya then!

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