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UDK Test HUD - Point and Click

This map is a test to get a Heads-Up Display that interacts with the game environment. - Button 1 toggles the lights on/off. - Button 2 spawns 3 enemy bots (I assumed they would all attack me but they will kill whomever they please). - Button 3 heals the player's health for 10hp/click. - Button 4 is supposed to pause the game, but I didn't get it done because I spent all day doing everything else here. So what's next? First, since this is a point/click HUD, I will make a version of this map that uses hotkeys instead of buttons (it makes more sense when playing an FPS map). Then, I'll attempt a healthbar; it won't be easy, though. I may end up using UI scenes for displaying game info to the HUD, because it seems like a lot of rewriting config files to make a single healthbar.

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16 просмотров
2 года назад
12+
16 просмотров
2 года назад

This map is a test to get a Heads-Up Display that interacts with the game environment. - Button 1 toggles the lights on/off. - Button 2 spawns 3 enemy bots (I assumed they would all attack me but they will kill whomever they please). - Button 3 heals the player's health for 10hp/click. - Button 4 is supposed to pause the game, but I didn't get it done because I spent all day doing everything else here. So what's next? First, since this is a point/click HUD, I will make a version of this map that uses hotkeys instead of buttons (it makes more sense when playing an FPS map). Then, I'll attempt a healthbar; it won't be easy, though. I may end up using UI scenes for displaying game info to the HUD, because it seems like a lot of rewriting config files to make a single healthbar.

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