PC Games: Thievery UT (sample runthrough of TH-Korman)
Unreal Tournament (see: https://youtu.be/4uMLg61rb5I ) is highly moddable, and this proves it as well as anything. Completely revamping the AI and play style, Thievery UT imitates the stealth-based, loot-stealing, blackjack-happy style and gameplay of Thief: The Dark Project, and adds team multiplayer into the mix. And, as I forgot to demonstrate, level builders can include readable objects like scrolls and books to add to the lore. Play as a thief, and ghost your way through the level, lurking in the shadows to evade detection and making anything of value disappear. Or arm yourself with specialized arrows and other tools to distract and harass the guards while your teammates grab everything. Or just go ahead and take the guards out, if you want. Thieves are at a marked disadvantage in a fair fight, but who says you have to fight fair? Play as a guard, and keep an eye and an ear out for those no-good taffers. Engage them with swords and maces, or provide cover fire with slowish but accurate crossbow bolts. Or lay mines and caltrops and other traps to make things harder on them. Or charge boldly into the shadows, ideally with a lit flare, trying to drive them out into the light where they can be dealt with more easily. Or you can always spectate as a rat. Rats can pass through closed doors for convenience, but can also be stepped on by guards and thieves alike. In a proper team game, teammates should also be communicating and coordinating with each other. In this map, for instance, the thieves might split up and try to grab both Eyes of Fire at the same time so the guards don't know how to react. Or the guards might decide to focus their defenses on one of the two main areas, knowing that the thieves need to hit both to win. Players get both a shout channel that everyone can see and a whisper channel that only their team sees, as well as audible taunts similar to standard UT. YouTube wouldn't process my first attempt, for unspecified reasons. I'm starting to think my recording software does something that doesn't agree with it if the recording goes on too long (more than ~20 minutes?), so if anything in the future runs long, I'll try stopping and restarting every 15 minutes or so, joining the segments in post, and maybe that will help. Or just keep sessions shorter to start with. This take also didn't include any deaths, so for informational purposes, if you die, you drop all inventory items you're carrying (weapons are simply lost). Thieves will also drop a customizable percentage of their carried loot, which appears as loot bags. Both thieves and guards can reclaim dropped loot; thieves will add it to their personal loot carried, whereas guards will return it into circulation in the form of loot items on the map that respawn at random to equal the value reclaimed (items respawned like this may have reduced value to match the exact total). Although development seems to have ended, and the community isn't as active as it once was, the Thievery UT mod itself remains available on its website at: https://www.thieveryut.com/
Unreal Tournament (see: https://youtu.be/4uMLg61rb5I ) is highly moddable, and this proves it as well as anything. Completely revamping the AI and play style, Thievery UT imitates the stealth-based, loot-stealing, blackjack-happy style and gameplay of Thief: The Dark Project, and adds team multiplayer into the mix. And, as I forgot to demonstrate, level builders can include readable objects like scrolls and books to add to the lore. Play as a thief, and ghost your way through the level, lurking in the shadows to evade detection and making anything of value disappear. Or arm yourself with specialized arrows and other tools to distract and harass the guards while your teammates grab everything. Or just go ahead and take the guards out, if you want. Thieves are at a marked disadvantage in a fair fight, but who says you have to fight fair? Play as a guard, and keep an eye and an ear out for those no-good taffers. Engage them with swords and maces, or provide cover fire with slowish but accurate crossbow bolts. Or lay mines and caltrops and other traps to make things harder on them. Or charge boldly into the shadows, ideally with a lit flare, trying to drive them out into the light where they can be dealt with more easily. Or you can always spectate as a rat. Rats can pass through closed doors for convenience, but can also be stepped on by guards and thieves alike. In a proper team game, teammates should also be communicating and coordinating with each other. In this map, for instance, the thieves might split up and try to grab both Eyes of Fire at the same time so the guards don't know how to react. Or the guards might decide to focus their defenses on one of the two main areas, knowing that the thieves need to hit both to win. Players get both a shout channel that everyone can see and a whisper channel that only their team sees, as well as audible taunts similar to standard UT. YouTube wouldn't process my first attempt, for unspecified reasons. I'm starting to think my recording software does something that doesn't agree with it if the recording goes on too long (more than ~20 minutes?), so if anything in the future runs long, I'll try stopping and restarting every 15 minutes or so, joining the segments in post, and maybe that will help. Or just keep sessions shorter to start with. This take also didn't include any deaths, so for informational purposes, if you die, you drop all inventory items you're carrying (weapons are simply lost). Thieves will also drop a customizable percentage of their carried loot, which appears as loot bags. Both thieves and guards can reclaim dropped loot; thieves will add it to their personal loot carried, whereas guards will return it into circulation in the form of loot items on the map that respawn at random to equal the value reclaimed (items respawned like this may have reduced value to match the exact total). Although development seems to have ended, and the community isn't as active as it once was, the Thievery UT mod itself remains available on its website at: https://www.thieveryut.com/