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1 - Player controller and animations

00:00:00 - 1 -Download godot and import the assets 00:07:00 - 2 -Create the player and fixing blurry pixel art 00:17:33 - 3 -Create the player movement and a simple camera 00:34:03 - 4 -Create the player idle animation 00:41:57 - 5 -Creating the movement and attack animations and sword collision shapes 00:51:12 - 6 -Create the dead animations 00:53:37 - 7 -Create the animation tree for idle, move and sword animations 01:04:44 - 8 -Calling our animations through code 01:14:08 - 9 -Creating a state machine and input map for triggering our attack 01:22:21 - 10 -Moving while attacking 01:25:26 - 11 -Creating a crates and destroy it with our sword and using Ysort 01:38:36 - 12 -Creating a health system with static class 01:42:05 - 13 -Displaying the life of our player with a system of heart 01:54:07 - 14 -Creating a spike trap and losing point of life 02:00:37 - 15 -Losing a quarter of life instead of a full life 02:03:02 - 16 -Fixing direction sword issue when we are not moving

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6 просмотров
Год назад
12+
6 просмотров
Год назад

00:00:00 - 1 -Download godot and import the assets 00:07:00 - 2 -Create the player and fixing blurry pixel art 00:17:33 - 3 -Create the player movement and a simple camera 00:34:03 - 4 -Create the player idle animation 00:41:57 - 5 -Creating the movement and attack animations and sword collision shapes 00:51:12 - 6 -Create the dead animations 00:53:37 - 7 -Create the animation tree for idle, move and sword animations 01:04:44 - 8 -Calling our animations through code 01:14:08 - 9 -Creating a state machine and input map for triggering our attack 01:22:21 - 10 -Moving while attacking 01:25:26 - 11 -Creating a crates and destroy it with our sword and using Ysort 01:38:36 - 12 -Creating a health system with static class 01:42:05 - 13 -Displaying the life of our player with a system of heart 01:54:07 - 14 -Creating a spike trap and losing point of life 02:00:37 - 15 -Losing a quarter of life instead of a full life 02:03:02 - 16 -Fixing direction sword issue when we are not moving

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