VUE: Woodland Groundcover Project (Part 1: EcoSystem)
Achieving realism in scenes is a combination of the right scale, distribution and lighting. In this tutorial, you will learn essential techniques for achieving all three through EcoSystem densities with the Function Editor, lighting the scene with light gels and painting global EcoSystems. More information: info.e-onsoftware.com
Achieving realism in scenes is a combination of the right scale, distribution and lighting. In this tutorial, you will learn essential techniques for achieving all three through EcoSystem densities with the Function Editor, lighting the scene with light gels and painting global EcoSystems. More information: info.e-onsoftware.com