Level design case study - VR racing game
In game design we often many ways of solving a problem. In this video I show how I avoided my top player suggestion of adding a minimap and instead redesigned a section of track to be intuitive instead, which I believe is a much better outcome.
In game design we often many ways of solving a problem. In this video I show how I avoided my top player suggestion of adding a minimap and instead redesigned a section of track to be intuitive instead, which I believe is a much better outcome.