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Level design case study - VR racing game

In game design we often many ways of solving a problem. In this video I show how I avoided my top player suggestion of adding a minimap and instead redesigned a section of track to be intuitive instead, which I believe is a much better outcome.

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12+
16 просмотров
год назад

In game design we often many ways of solving a problem. In this video I show how I avoided my top player suggestion of adding a minimap and instead redesigned a section of track to be intuitive instead, which I believe is a much better outcome.

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