[Mods Effect] Massively Modded ME Playthrough Part 9 - Feros
============Mass Effect 1 Mods Used============ A Lot of Textures (ALOT) 2k textures by CreeperLava A Lot of Videos (ALOV) by Audemus Mass Effect Updated/Improved Textures Mod by Catachrism Alternate Character Tweaks (ACT) for ME1 by CawCrowche CawCrowche's ReShade Preset for ME1 by CawCrowche Alternate Casual Outfits by Rondeeno Black Market License by 55tumbl Casual Hubs for ME1 by Rondeeno Charted Worlds by 55tumbl Engineer Adams Uniform Fix by Jninja98 Expanded Character Creator by Jenya Faster Elevators by SirCxyrtyx Galaxy Map Trackers by 55tumbl Mass Effect Overwritten by hyperum ME1 Controller by Dybukk Me 1 Recalibrated by Kinkojiro N7 Mako by 55tumbl XP Rescale by 55tumbl See a full list of my recommended mods for the original trilogy here: https://www.reddit.com/r/masseffect/comments/le9kai/im_trying_to_build_a_definitive_list_of_mods/ ======================================= With the Mass Effect Legendary Edition coming out soon, I decided to celebrate by playing the unofficial "remaster." I'm playing heavily modded versions of the original trilogy sourcing the best mods created by the ME community. Notes: Agg. Tali's eyes!! Apparently with the way visor cubemap reflections work in the original trilogy affects all visors, but it has a distorting effect on Quarian eyes. If you google it you'll find old form posts of people complaining about it. There's a performance killing mod for ME3 that gives Tail's visor real time reflections, but to my knowledge no consistent fixes exist for it. My advice is if you use MEUITM is don't make Tail's eyes visible. While it's a nice touch when Tail is positioned in a way where the light doesn't refract, in most cases Tail's eyes will look messed up.
============Mass Effect 1 Mods Used============ A Lot of Textures (ALOT) 2k textures by CreeperLava A Lot of Videos (ALOV) by Audemus Mass Effect Updated/Improved Textures Mod by Catachrism Alternate Character Tweaks (ACT) for ME1 by CawCrowche CawCrowche's ReShade Preset for ME1 by CawCrowche Alternate Casual Outfits by Rondeeno Black Market License by 55tumbl Casual Hubs for ME1 by Rondeeno Charted Worlds by 55tumbl Engineer Adams Uniform Fix by Jninja98 Expanded Character Creator by Jenya Faster Elevators by SirCxyrtyx Galaxy Map Trackers by 55tumbl Mass Effect Overwritten by hyperum ME1 Controller by Dybukk Me 1 Recalibrated by Kinkojiro N7 Mako by 55tumbl XP Rescale by 55tumbl See a full list of my recommended mods for the original trilogy here: https://www.reddit.com/r/masseffect/comments/le9kai/im_trying_to_build_a_definitive_list_of_mods/ ======================================= With the Mass Effect Legendary Edition coming out soon, I decided to celebrate by playing the unofficial "remaster." I'm playing heavily modded versions of the original trilogy sourcing the best mods created by the ME community. Notes: Agg. Tali's eyes!! Apparently with the way visor cubemap reflections work in the original trilogy affects all visors, but it has a distorting effect on Quarian eyes. If you google it you'll find old form posts of people complaining about it. There's a performance killing mod for ME3 that gives Tail's visor real time reflections, but to my knowledge no consistent fixes exist for it. My advice is if you use MEUITM is don't make Tail's eyes visible. While it's a nice touch when Tail is positioned in a way where the light doesn't refract, in most cases Tail's eyes will look messed up.