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Flocking Boids Simulation (Cuda / C++)

Flocking Boids Simulation, implemented using Nvidia CUDA and C++! In this mini-project, I've implemented Flocking Boids simulation and explored three approaches: (i) Brute Force approach : Each boid iterates over all other boids present in the scene. (ii) Uniform grid: Each boid iterates over boids only in neighboring spatial grids. (iii) Coherent Grid: Similar to the uniform grid, but memory access is more linear (requires fewer memory indirections, which leads to massive performance gains!). You can check out the code and project details on GitHub: (https://github.com/rtarun9/Cuda-Flocking-Boids). The starting code / project template was adapted from https://github.com/CIS565-Fall-2022/Project1-CUDA-Flocking

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2 года назад
12+
19 просмотров
2 года назад

Flocking Boids Simulation, implemented using Nvidia CUDA and C++! In this mini-project, I've implemented Flocking Boids simulation and explored three approaches: (i) Brute Force approach : Each boid iterates over all other boids present in the scene. (ii) Uniform grid: Each boid iterates over boids only in neighboring spatial grids. (iii) Coherent Grid: Similar to the uniform grid, but memory access is more linear (requires fewer memory indirections, which leads to massive performance gains!). You can check out the code and project details on GitHub: (https://github.com/rtarun9/Cuda-Flocking-Boids). The starting code / project template was adapted from https://github.com/CIS565-Fall-2022/Project1-CUDA-Flocking

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