Vla Plays: BioShock Infinite - Clash in the Clouds: Duke and Dimwit Map
BioShock Infinite is a first-person shooter video game developed by Irrational Games, and published by 2K Games. Previously known as "Project Icarus" in development, it was released worldwide on the Microsoft Windows, PlayStation 3, and Xbox 360 platforms on March 26, 2013. BioShock Infinite is the third installment in the BioShock series, and though it is not part of the storyline of previous BioShock games, it does feature similar gameplay concepts and themes. The game's concept and setting were developed by Irrational's creative lead, Ken Levine, who took inspiration from both historical events at the turn of the 20th century, as well as more recent ones at the time such as the "Occupy" protests. Set in 1912 during the growth of American exceptionalism, the game has protagonist, former Pinkerton agent Booker DeWitt, sent to the floating air-city of Columbia to find a young woman, Elizabeth, who has been held captive there for most of her life. Though Booker rescues Elizabeth, the two are pursued by the city's warring factions: the nativist and elite Founders that strive to keep the city for pure Americans, and the Vox Populi, rebels representing the common people. Booker finds Elizabeth to be central to this conflict, and learns that she possesses strange powers to manipulate rifts in the space-time continuum that ravage Columbia. Subscribe: http://bit.ly/11gE5q0 Facebook: http://on.fb.me/18Hfqw8 Twitter: http://bit.ly/12NHBLv Like BioShock and BioShock 2, BioShock Infinite is a first-person shooter with role-playing elements. As Booker, the player moves around Columbia both on foot and by using a grappling hook on a series of railways connecting the buildings called the Skyline. The player will gain weapons which can be used in numerous ways, including on the Skyline, although the player is only able to carry two weapons at once. Booker gains powers and abilities by using vigors, the equivalent of BioShock's plasmids and tonics, and wearing gear, all scattered around Columbia. Vigors grant activated powers such as telekinesis, electricity manipulation, and animal control (as shown by the manipulation of a murder of crows in the gameplay demo); gear grant passive abilities that can improve the player's strength or damage resistance. Vigors require Salt, the equivalent of magic points or BioShock's EVE, for powering their abilities. Vigors have upgrade paths that can be purchased from vending machines, and alternate-fire capabilities. With gear, the player only has four available slots, and has to make decisions on which combination of offensive and defensive capabilities work for them.
BioShock Infinite is a first-person shooter video game developed by Irrational Games, and published by 2K Games. Previously known as "Project Icarus" in development, it was released worldwide on the Microsoft Windows, PlayStation 3, and Xbox 360 platforms on March 26, 2013. BioShock Infinite is the third installment in the BioShock series, and though it is not part of the storyline of previous BioShock games, it does feature similar gameplay concepts and themes. The game's concept and setting were developed by Irrational's creative lead, Ken Levine, who took inspiration from both historical events at the turn of the 20th century, as well as more recent ones at the time such as the "Occupy" protests. Set in 1912 during the growth of American exceptionalism, the game has protagonist, former Pinkerton agent Booker DeWitt, sent to the floating air-city of Columbia to find a young woman, Elizabeth, who has been held captive there for most of her life. Though Booker rescues Elizabeth, the two are pursued by the city's warring factions: the nativist and elite Founders that strive to keep the city for pure Americans, and the Vox Populi, rebels representing the common people. Booker finds Elizabeth to be central to this conflict, and learns that she possesses strange powers to manipulate rifts in the space-time continuum that ravage Columbia. Subscribe: http://bit.ly/11gE5q0 Facebook: http://on.fb.me/18Hfqw8 Twitter: http://bit.ly/12NHBLv Like BioShock and BioShock 2, BioShock Infinite is a first-person shooter with role-playing elements. As Booker, the player moves around Columbia both on foot and by using a grappling hook on a series of railways connecting the buildings called the Skyline. The player will gain weapons which can be used in numerous ways, including on the Skyline, although the player is only able to carry two weapons at once. Booker gains powers and abilities by using vigors, the equivalent of BioShock's plasmids and tonics, and wearing gear, all scattered around Columbia. Vigors grant activated powers such as telekinesis, electricity manipulation, and animal control (as shown by the manipulation of a murder of crows in the gameplay demo); gear grant passive abilities that can improve the player's strength or damage resistance. Vigors require Salt, the equivalent of magic points or BioShock's EVE, for powering their abilities. Vigors have upgrade paths that can be purchased from vending machines, and alternate-fire capabilities. With gear, the player only has four available slots, and has to make decisions on which combination of offensive and defensive capabilities work for them.