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Quake 3: Arena - Introduction & Tier 1: Trainee (Hardcore)

No commentary playthrough on Hardcore difficulty. Tier 0 - Introduction & Tier 1 - Trainee. 1:35 - Q3DM0: Introduction. 2:54 - Q3DM1: Arena Gate. 7:49 - Q3DM2: House of Pain. 12:51 - Q3DM3: Arena of Death. 17:02 - Q3TOURNEY1: Powerstation 0218. A playthrough of Quake 3 Arena (1999, PC) developed by iD Software. In this playthrough, I complete the single player campaign on Hardcore difficulty. I can still remember the printed-media hype for the idTech3 engine and it's 'curved sufaces', with every screenshot released so intriguing because they were only environment screenshots, not from gameplay. In this playthrough, I am running Quake 3 using the IOQuake3 sourceport, which can be found at https://ioquake3.org/ End music credit: "Calabria", provided by Filmstro: Music That Moves (www.filmstro.com). Gameplay recorded using OBS Studio (https://obsproject.com/). Produced using ShotCut (https://www.shotcut.org/) and Audacity (https://www.audacityteam.org/). I do not intend any copyright infringement in this video. The Quake copyrights are owned by their respective owners which includes but not limited to iD Software and Bethesda Studios. I did not make this game (or any of it's assets) and I do not claim to. I do claim recording the gameplay and associated commentary. #Quake3Arena #idSoftware #idTech3

12+
21 просмотр
Год назад
29 октября 2024 г.
12+
21 просмотр
Год назад
29 октября 2024 г.

No commentary playthrough on Hardcore difficulty. Tier 0 - Introduction & Tier 1 - Trainee. 1:35 - Q3DM0: Introduction. 2:54 - Q3DM1: Arena Gate. 7:49 - Q3DM2: House of Pain. 12:51 - Q3DM3: Arena of Death. 17:02 - Q3TOURNEY1: Powerstation 0218. A playthrough of Quake 3 Arena (1999, PC) developed by iD Software. In this playthrough, I complete the single player campaign on Hardcore difficulty. I can still remember the printed-media hype for the idTech3 engine and it's 'curved sufaces', with every screenshot released so intriguing because they were only environment screenshots, not from gameplay. In this playthrough, I am running Quake 3 using the IOQuake3 sourceport, which can be found at https://ioquake3.org/ End music credit: "Calabria", provided by Filmstro: Music That Moves (www.filmstro.com). Gameplay recorded using OBS Studio (https://obsproject.com/). Produced using ShotCut (https://www.shotcut.org/) and Audacity (https://www.audacityteam.org/). I do not intend any copyright infringement in this video. The Quake copyrights are owned by their respective owners which includes but not limited to iD Software and Bethesda Studios. I did not make this game (or any of it's assets) and I do not claim to. I do claim recording the gameplay and associated commentary. #Quake3Arena #idSoftware #idTech3

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