Brawlhalla Beginners Guide 2019
Types of Attacks - Neutral Light (or nLight for short): An attack used by pressing the light attack button without a direction input or by pressing up. - Side Light (or sLight for short): An attack used by pressing the light attack button while holding the left or right directions. - Down Light (or dLight for short): An attack used by pressing the light attack button while holding the down direction. - Neutral Air (or nAir for short): The same thing as an nLight just in the air. - Side Air (or sAir for short): The same thing as a sLight just in the air. - Down Air (or dAir for short): The same thing as a dLight just in the air. - Recovery (or Rec for short): This move is used by pressing any direction in the air except for down, all weapons recovery attacks travel the legend upwards to recover to the stage, hence the name. - Ground Pound (or GP for short): To execute this move, hold the down direction and press the heavy attack button, this move will go as long as you hold the down direction or until you hit the ground. - Signature Attacks (or sigs for short): Signatures are attacks that can be used on the ground by any legend with any weapon, the attacks can be changed by directional input just like light attacks, they also follow the same naming terminology (nSig, sSig, and dSig). However, no legends have the same signatures, the sigs are one of the defining features of each legend. Signature attacks are executed by pressing the heavy button and a direction while on the ground. - Heavy Attacks: Heavy attacks are the same as signatures just for the unarmed moveset, all legends have the same heavy attacks. Types of Dodging - Normal Dodge (or just Dodge)[gfycat.com]: A dodge that's available to you with no momentum needed and can be angled in 8 directions, it's main purpose is to escape strings or failed combos. This type of dodge has a cooldown of 1.33 seconds on the ground and 3.23 seconds in the air. - Spot Dodge[gfycat.com]: A normal dodge with no directional input. - Speed Dodge[gfycat.com]: A dodge that's available as soon as you have certain amount of momentum that can be canceled into a light attack if canceled, you have invincibility frames until the first hitbox of your move comes out. - Chase Dodge[gfycat.com]: A speed dodge that's obtained after hitting an opponent. - Chain Dodging[gfycat.com]: A chain dodge is two speed dodges strung together, it's purpose is to enclose space. This type of dodge can also be cancelled after the first dodge into a spot dodge or an attack, when you cancel into an attack you will be invincible until the first hitbox of your move comes out. Types of Dashes - Normal Dash: A spacing tool best utilized for unreactable approaches and mixups. This can be done by pressing foward or down (or both) and dodge at the same time. - Back Dash: A dash that sends you backwards. This type of dash is slightly different as it doesn't move as far as the normal dash and has a bit of lag before being able to input a jump or attack. - Sprint: Sprinting is basically a dash that you're able to control the distance of (as long as it is longer than a normal dash). This is the fastest way to move in the game. Sprinting is executed the same way as a normal dash except that you hold it for as long as you want to perform the sprint. Special Techniques - Ledge Cancelling: This tech is exclusive to dLights and dSigs, this tech is used to speed up the process of doing a dLight or dSig on a ledge. It's done by doing an attack as soon as your legend's foot is at the same level as the ledge. - Gravity Cancel: This tech let's you do a grounded move in the air by spot dodging in the air then immediately doing any attack. - Slide Charge: A slide charge is a tech that allows you to slide off the stage with any chargable attack once you have some momentum. Keep in mind some sigs are not slide chargable. - Reverse Slide Charge: The same thing as a slide charge except you turn around right before walking off the stage. This tech also doesn't work with some sigs. - Dash Breaking: A tech that allows you to perform a dash that moves you foward the normal distance but does not slide at the end like a normal dash. This is executed by holding backwards after performing a dash.
Types of Attacks - Neutral Light (or nLight for short): An attack used by pressing the light attack button without a direction input or by pressing up. - Side Light (or sLight for short): An attack used by pressing the light attack button while holding the left or right directions. - Down Light (or dLight for short): An attack used by pressing the light attack button while holding the down direction. - Neutral Air (or nAir for short): The same thing as an nLight just in the air. - Side Air (or sAir for short): The same thing as a sLight just in the air. - Down Air (or dAir for short): The same thing as a dLight just in the air. - Recovery (or Rec for short): This move is used by pressing any direction in the air except for down, all weapons recovery attacks travel the legend upwards to recover to the stage, hence the name. - Ground Pound (or GP for short): To execute this move, hold the down direction and press the heavy attack button, this move will go as long as you hold the down direction or until you hit the ground. - Signature Attacks (or sigs for short): Signatures are attacks that can be used on the ground by any legend with any weapon, the attacks can be changed by directional input just like light attacks, they also follow the same naming terminology (nSig, sSig, and dSig). However, no legends have the same signatures, the sigs are one of the defining features of each legend. Signature attacks are executed by pressing the heavy button and a direction while on the ground. - Heavy Attacks: Heavy attacks are the same as signatures just for the unarmed moveset, all legends have the same heavy attacks. Types of Dodging - Normal Dodge (or just Dodge)[gfycat.com]: A dodge that's available to you with no momentum needed and can be angled in 8 directions, it's main purpose is to escape strings or failed combos. This type of dodge has a cooldown of 1.33 seconds on the ground and 3.23 seconds in the air. - Spot Dodge[gfycat.com]: A normal dodge with no directional input. - Speed Dodge[gfycat.com]: A dodge that's available as soon as you have certain amount of momentum that can be canceled into a light attack if canceled, you have invincibility frames until the first hitbox of your move comes out. - Chase Dodge[gfycat.com]: A speed dodge that's obtained after hitting an opponent. - Chain Dodging[gfycat.com]: A chain dodge is two speed dodges strung together, it's purpose is to enclose space. This type of dodge can also be cancelled after the first dodge into a spot dodge or an attack, when you cancel into an attack you will be invincible until the first hitbox of your move comes out. Types of Dashes - Normal Dash: A spacing tool best utilized for unreactable approaches and mixups. This can be done by pressing foward or down (or both) and dodge at the same time. - Back Dash: A dash that sends you backwards. This type of dash is slightly different as it doesn't move as far as the normal dash and has a bit of lag before being able to input a jump or attack. - Sprint: Sprinting is basically a dash that you're able to control the distance of (as long as it is longer than a normal dash). This is the fastest way to move in the game. Sprinting is executed the same way as a normal dash except that you hold it for as long as you want to perform the sprint. Special Techniques - Ledge Cancelling: This tech is exclusive to dLights and dSigs, this tech is used to speed up the process of doing a dLight or dSig on a ledge. It's done by doing an attack as soon as your legend's foot is at the same level as the ledge. - Gravity Cancel: This tech let's you do a grounded move in the air by spot dodging in the air then immediately doing any attack. - Slide Charge: A slide charge is a tech that allows you to slide off the stage with any chargable attack once you have some momentum. Keep in mind some sigs are not slide chargable. - Reverse Slide Charge: The same thing as a slide charge except you turn around right before walking off the stage. This tech also doesn't work with some sigs. - Dash Breaking: A tech that allows you to perform a dash that moves you foward the normal distance but does not slide at the end like a normal dash. This is executed by holding backwards after performing a dash.