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Circle C++ Shaders

The Circle C++ compiler allows OpenGL and Vulkan shader programming with no GLSL--it's single-source C++! Think CUDA, but with shaders. Special attributes control the storage class of interface variables and the shader stage of functions. Next-gen metaprogramming features like reflection, user-attributes and the ability to execute any code during compile time bring spectacularly improved flexibility compared to traditional GLSL with C++ workflows. Visit https://github.com/seanbaxter/shaders/blob/master/README.md for a detailed overview and source for all the programs shown in the video. Visit https://www.circle-lang.org/ to download Circle. music: https://www.youtube.com/watch?v=S11suP9hAyA

Иконка канала Грани магии
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2 года назад
12+
18 просмотров
2 года назад

The Circle C++ compiler allows OpenGL and Vulkan shader programming with no GLSL--it's single-source C++! Think CUDA, but with shaders. Special attributes control the storage class of interface variables and the shader stage of functions. Next-gen metaprogramming features like reflection, user-attributes and the ability to execute any code during compile time bring spectacularly improved flexibility compared to traditional GLSL with C++ workflows. Visit https://github.com/seanbaxter/shaders/blob/master/README.md for a detailed overview and source for all the programs shown in the video. Visit https://www.circle-lang.org/ to download Circle. music: https://www.youtube.com/watch?v=S11suP9hAyA

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