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Arma II: DayZ Tutorial - Estimate target distance with scope mil-dots

Because rangefinders are so rare in this game and estimating distance with the map can be pretty cumbersome sometimes, mildots are a blessing for anyone who loves to use a sniper rifle in DayZ. When engaging a distant target it is important to know the distance of said target so you can adjust the "zeroing" correctly. Zeroing will adjust the scope in such a way that it will take bulletdrop into account, so the bullet will land where you are actually pointing the crosshair of your scope. The formula to estimate target distance: height of the target * 1000 / height in mildots - We know that the average height of humans in this game is around 1.8 meters. This video is created using games from Bohemia Interactive. See http://www.bistudio.com for more information. Download the free mod DayZ at http://www.dayzmod.com

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Год назад

Because rangefinders are so rare in this game and estimating distance with the map can be pretty cumbersome sometimes, mildots are a blessing for anyone who loves to use a sniper rifle in DayZ. When engaging a distant target it is important to know the distance of said target so you can adjust the "zeroing" correctly. Zeroing will adjust the scope in such a way that it will take bulletdrop into account, so the bullet will land where you are actually pointing the crosshair of your scope. The formula to estimate target distance: height of the target * 1000 / height in mildots - We know that the average height of humans in this game is around 1.8 meters. This video is created using games from Bohemia Interactive. See http://www.bistudio.com for more information. Download the free mod DayZ at http://www.dayzmod.com

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