3D TPP LWJGL Game - Blur effect & new physics #8
See my blog: http://moorky.wordpress.com/ You can also find source files on blog What's new with that update: Blur/glow effect in certain places, multitexture, window that show's what get's blured, new lighting, wireframe mode, new physics and mario-like jump, fixed collision detection, fixed rendering pipeline, HUD - added text using glBitmap. Textures are loaded without using slick library.
See my blog: http://moorky.wordpress.com/ You can also find source files on blog What's new with that update: Blur/glow effect in certain places, multitexture, window that show's what get's blured, new lighting, wireframe mode, new physics and mario-like jump, fixed collision detection, fixed rendering pipeline, HUD - added text using glBitmap. Textures are loaded without using slick library.