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Yamagi Quake 2 running on the RG351P

After screwing around with things here and there, finally managed to compile an older build of Yamagi Quake 2 to run on the RG351P. Currently running in software rendering mode since the OpenGL 1.4 and 3.0 options cause segmentation faults. Able to set the game res to native 480x320 with a launch command (and probably a proper autoexec.cfg). Unfortunately it's not perfect, while you can play the game quite well the performance is a little finnicky, plus the stick sensitivity doesn't seem to be adjustable outside declaring the SDL Controller in a launch script. There are also random messages that popup during gameplay that I have no idea as to what they mean.

Иконка канала Rocket Rumble
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After screwing around with things here and there, finally managed to compile an older build of Yamagi Quake 2 to run on the RG351P. Currently running in software rendering mode since the OpenGL 1.4 and 3.0 options cause segmentation faults. Able to set the game res to native 480x320 with a launch command (and probably a proper autoexec.cfg). Unfortunately it's not perfect, while you can play the game quite well the performance is a little finnicky, plus the stick sensitivity doesn't seem to be adjustable outside declaring the SDL Controller in a launch script. There are also random messages that popup during gameplay that I have no idea as to what they mean.

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