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C# OpenTK 2D Game Engine/Framework - Part 6 Buffer Abstraction

This is part 6. In this episode we will cover abstracting buffers into their own classes. We will also create a display manager & center the screen.

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16 просмотров
год назад

This is part 6. In this episode we will cover abstracting buffers into their own classes. We will also create a display manager & center the screen.

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