2D/3D early demo of Scream/Typhon
This demo was recorded in the fall of 2003 using Java 1.4 on an AMD Athlon 1900 w/ Radeon 9700Pro showing real time GUI functionality of Scream / Typhon 1.0. On the left is a graph component constructed in Java2D on the right is a cube rendered with JOGL (OpenGL). In the center are sliders that are also hooked up to the graph component showing the connection of the data to multiple targets. The graph component provides a geometric oscillator that controls the center sliders and the rotation or position of the 3D cube. There are a few small glitches in the recording as it was performed by direct screen capture while running the application and this turned out to be fairly CPU intensive. Scream/Typhon can scale down to 500mhz machines and runs great with machines over 1ghz...
This demo was recorded in the fall of 2003 using Java 1.4 on an AMD Athlon 1900 w/ Radeon 9700Pro showing real time GUI functionality of Scream / Typhon 1.0. On the left is a graph component constructed in Java2D on the right is a cube rendered with JOGL (OpenGL). In the center are sliders that are also hooked up to the graph component showing the connection of the data to multiple targets. The graph component provides a geometric oscillator that controls the center sliders and the rotation or position of the 3D cube. There are a few small glitches in the recording as it was performed by direct screen capture while running the application and this turned out to be fairly CPU intensive. Scream/Typhon can scale down to 500mhz machines and runs great with machines over 1ghz...