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Georifters - Dev Diary - Creating Badges and Stickers

==Wishlist us on Steam== Dev Diary - Snips and Clips Welcome back! Here we provide you with a very quick behind the scenes peak at how we create the art for our badges. "badges" are awarded to players for completing in-game objectives and challenges We use Substance Designer to procedurally generate the material expression, details, and art. Our very talented artists create vast amounts of parameters (options) so that any one on our team can create custom badges or stickers for use in the game, the end result being we can have near-infinite amount of styles and options and allows the team to quickly go from idea to in-game in a matter of minutes. The great thing is, as these are all procedural, it's easy for us to scale up or down the quality to suit our needs in Georifters. Almost all our textures are procedurally created. Thanks for watching and remember to subscribe to get more updates about the progress of the game. Hot Tip! Switch on CC for more commentary Coming Soon to Nintendo Switch, PS4, Steam, Xbox To keep up to date, subscribe to this channel or follow us on your preferred platform of choice; - Steam: https://store.steampowered.com/app/1080490/Georifters/ - Instagram: https://www.instagram.com/georifters - Facebook: https://www.facebook.com/georifters/ - Twitter: https://twitter.com/georifters

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18 просмотров
2 года назад
12+
18 просмотров
2 года назад

==Wishlist us on Steam== Dev Diary - Snips and Clips Welcome back! Here we provide you with a very quick behind the scenes peak at how we create the art for our badges. "badges" are awarded to players for completing in-game objectives and challenges We use Substance Designer to procedurally generate the material expression, details, and art. Our very talented artists create vast amounts of parameters (options) so that any one on our team can create custom badges or stickers for use in the game, the end result being we can have near-infinite amount of styles and options and allows the team to quickly go from idea to in-game in a matter of minutes. The great thing is, as these are all procedural, it's easy for us to scale up or down the quality to suit our needs in Georifters. Almost all our textures are procedurally created. Thanks for watching and remember to subscribe to get more updates about the progress of the game. Hot Tip! Switch on CC for more commentary Coming Soon to Nintendo Switch, PS4, Steam, Xbox To keep up to date, subscribe to this channel or follow us on your preferred platform of choice; - Steam: https://store.steampowered.com/app/1080490/Georifters/ - Instagram: https://www.instagram.com/georifters - Facebook: https://www.facebook.com/georifters/ - Twitter: https://twitter.com/georifters

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