3D projector/engine from scratch in C++ using only vector maths
The beginning. Maybe one day I will make this into a game. It still needs proper collision detection as well as proper ray casting or similar. The point of this is that it is created in pure C++ using basic Windows graphics methods, i.e. No OpenGL. But it is slow. I will convert into OpenGL and make make a game.
The beginning. Maybe one day I will make this into a game. It still needs proper collision detection as well as proper ray casting or similar. The point of this is that it is created in pure C++ using basic Windows graphics methods, i.e. No OpenGL. But it is slow. I will convert into OpenGL and make make a game.