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Sven Co-op maps randomised - Opposing Force maps (part 1)

Splitting up the randomised Opposing Force maps into parts due to the number of maps and the length of the gameplay. The map randomisation was done with gsrand, a program that randomises your Sven Co-op maps. The weird bitrate issue isn't as present here compared to the Half-Life 1 maps randomised gameplay, but some parts do have this issue. Maps featured: 0:00 gsrand_of1a1 (gsrand_of0a0 was skipped because the map change trigger wouldn't work) 1:44 gsrand_of1a2 4:35 gsrand_of1a3 7:15 gsrand_of1a4 9:07 gsrand_of1a4b 12:27 gsrand_of1a5 14:03 gsrand_of1a5b 17:33 gsrand_of1a6 18:55 gsrand_of2a1 21:35 gsrand_of2a1b 23:57 gsrand_of2a2 29:13 gsrand_of2a4 (no I didn't put 4 instead of 3, gsrand_of2a3 doesn't exist for some reason) 31:13 gsrand_of2a5 32:54 gsrand_of2a6

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12+
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год назад

Splitting up the randomised Opposing Force maps into parts due to the number of maps and the length of the gameplay. The map randomisation was done with gsrand, a program that randomises your Sven Co-op maps. The weird bitrate issue isn't as present here compared to the Half-Life 1 maps randomised gameplay, but some parts do have this issue. Maps featured: 0:00 gsrand_of1a1 (gsrand_of0a0 was skipped because the map change trigger wouldn't work) 1:44 gsrand_of1a2 4:35 gsrand_of1a3 7:15 gsrand_of1a4 9:07 gsrand_of1a4b 12:27 gsrand_of1a5 14:03 gsrand_of1a5b 17:33 gsrand_of1a6 18:55 gsrand_of2a1 21:35 gsrand_of2a1b 23:57 gsrand_of2a2 29:13 gsrand_of2a4 (no I didn't put 4 instead of 3, gsrand_of2a3 doesn't exist for some reason) 31:13 gsrand_of2a5 32:54 gsrand_of2a6

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