Write own game engine. Episode [1][Vulkan API] - Resource management. Graphics programming.
I write my own engine which is based on Vulkan API. Techs: - Boost - ImGui - TBB (oneAPI, oneTBB) - GLFW - miniaudio - mimalloc - Bullet - fmt (But I will remove it when "format" include will come out) - Assimp - Ktx-Software Platforms: - Linux - Windows I use two standards for models and textures: - glTF 2.0 it's for models - ktx it's for images
I write my own engine which is based on Vulkan API. Techs: - Boost - ImGui - TBB (oneAPI, oneTBB) - GLFW - miniaudio - mimalloc - Bullet - fmt (But I will remove it when "format" include will come out) - Assimp - Ktx-Software Platforms: - Linux - Windows I use two standards for models and textures: - glTF 2.0 it's for models - ktx it's for images