Metro: Last Light PC Playthrough Part Ten - "Venice"
This is the tenth part of my playthrough of Metro: Last Light, a post-apocalyptic first-person-shooter videogame set in underground Moscow. All gameplay was recorded at maximum graphics settings in a resolution of 1920x1080. I recorded it at sixty frames per-second from the PC version of Metro: Last Light using a program called Fraps. My custom-built computer can be seen in my "Project: Greyfell" videos. Graphics Settings: Resolution- 1920x1080 Quality- Very High Antialiasing- SSAA 2X Texture Filtering- AF 16X Motion Blur- Normal Tessellation- Very High V-Sync- On
This is the tenth part of my playthrough of Metro: Last Light, a post-apocalyptic first-person-shooter videogame set in underground Moscow. All gameplay was recorded at maximum graphics settings in a resolution of 1920x1080. I recorded it at sixty frames per-second from the PC version of Metro: Last Light using a program called Fraps. My custom-built computer can be seen in my "Project: Greyfell" videos. Graphics Settings: Resolution- 1920x1080 Quality- Very High Antialiasing- SSAA 2X Texture Filtering- AF 16X Motion Blur- Normal Tessellation- Very High V-Sync- On