DirectX12 3D game from scratch in C++ (Messing around and refactoring the Linear buffer uploader)
In this streaming series I'll document my journey into developing a small game prototype from scratch in C++. We'll be using DirectX12 and for the time no libraries.
In this streaming series I'll document my journey into developing a small game prototype from scratch in C++. We'll be using DirectX12 and for the time no libraries.